![]() ![]() Both projectiles and physical contact with enemies will cause damage. The player will have 360 degrees of movement and be equipped with a gun with unlimited ammo. Once all enemies are slain, speak to the monument at the center of the map to complete the trial.Īvailable on The Lunar Desert. Recommend staying in shortsword and shield form to take advantage of increased defense and block stats. 2 weapons are available, a swordshort and shield and a longsword. Prioritize enemies that can shoot projectiles to kill. Next waves will only spawn after all enemies on screen are defeated. Enemies will come in waves, with a total of 5 waves. With the flagpole, no dashing and focus on jumping, it acts as a reference to the Mario franchise.Īvailable in The Calm Grasslands. Speak to the monument at the end of the map to complete the trial. The key here is to keep moving at a steady pace through hazards. Most likely acts as a reference to the platforming game- "celeste".Ī platformer where dashes are not available. Accessible by talking to a monument in the Icy Cave Zone.ĭashes have the unique property of stopping time during the dash, so useful to avoid projectile hazards. While not confirmed, for legibility, this page is based on that name.A standard platformer where dashes are available. In an interview with CrazyJay and Brock White on StickPage, it is revealed (possibly not directly) that the unnamed Giant battled as the final boss is called the Boss Giant by Brock.When encased in the statue, the Boss Giant's health bar isn't adjusted to accommodate his extended height, making the bar stand at about the Giant's groin.The Boss Giant, along with the Native Spearton, are the two units that are unable to be user-controlled in the original Stick War.It should be noted that the Boss Giant's health bar is about two times as long as that belonging to a fully upgraded Order Giant. Otherwise, however, the creature remains the same as it's smaller brethren. The Boss Giant stands towering over any other unit, standing around four times larger than the standard Giant. However, this weakness is partially resolved, as the Boss Giant's accompanied by a large army of his own after the statue has initially fallen. This made for user-controlled units to be exceptionally decent at dodging the Final Boss's attacks or swinging at the back end of the creature without a reaction from the Giant.ĭue to this slow tendency, the Final Boss can be easily overwhelmed with Order ranks, similar to most other expensive units. Taking an estimated five minutes to reach the other side of the map, the Final Boss moves at a slower pace than a Miner, at over ten times its height. The Final Boss, however, was staggeringly slow. Final Boss was willing to take what he could dish out, and was fully able to independently take on an army because of this. While doing the same damage per swing with the Final Boss, a fully-upgraded Giant could take two to three hits before being vanquished. Giants, dealing 480 damage per swing, could hit the creature ten to twenty times before finally vanquishing the Final Boss. The Final Boss had one advantage that surpassed any that the soldiers of Order had to offer, durability. The Final Boss reappears in the last level of Stick War: Legacy where, just like the original game, it comes out from the statue once it is destroyed, killing all of your enemy's units in the process, but, after having done just one attack, it gets killed by the real Final Boss of the game. With great struggle, however, the coalition's plan failed and the Boss Giant was slain. Later in the midst of battle, Order broke the creature out of it's 'shell'. ![]() Hidden within the stone surface of the coalition's statue, the Boss Giant would wait to strike against Order's ranks, using the element of surprise to defeat their long-time enemy. Somewhere down the line, the Giant clan, led by the Boss Giant, had formed a coalition with the other failing countries in an effort to eliminate the Order Empire. Before the events of the Desert, the Final Boss receives no individual origin, falling under the "came from No Man's Land" group origin of the Giants in general. ![]()
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